Article by jekky
Was informed that my e-sports to the accelerating pace of professional, local teams have been restructured and the basic implementation of the club building. To the end of this month ,8-10 from the local businesses will support the establishment of collective professional club debut to society. In addition, throughout the National League to participate in the warm CEG2005 unusually warm, CEG is studying the league next year, the quota will be expanded to 10, and may be held during the National League, while B-class competitions. Professional construction rate will hit the most in China According to the organizing committee related to the 2005 CEG introduced starting from the second half of 2004, has the same number of business units compete in close contact with CEG, like the local establishment of a fully professional club, and apply to participate in organized by the CEG 2005 National Electronic Sports League. The Guangdong, Shaanxi, Jiangsu, Liaoning, e-sports club has taken the lead with the National E-sports Games Organizing Committee signed the legal documents related to the establishment of the club, while other areas have also been carried out to the club building stage of substantive negotiations, will be expected to at least a 6-8 club will be signed this month and participate in this year’s National Electronic Sports League. On the basis of the 2005 National Electronic Sports League will be borne by true professional clubs and professional athletes. From the November 2003 General Administration of Sport announced the launch in China E-sports to become an official sport has more than a year, the E-sports has gone through a growth and development. 2004 National Games in China E-sports success, casual league, and the country the development of e-sports center set up around the construction of e-sports hall, all the electronics of the development and popularization of sports laid a solid foundation. The professional clubs around the establishment of electronic games, but also shows the local business of electronic broad popular sports, as well as professional development prospects of e-sports strong identity. The domestic and international sports history and experience, but also proved that only take the market, the professionalization of sports business can be run to get more support from the community and love. With the establishment of professional clubs around the China E-sports will be born less than two years after the full completion of the construction professional to record the history of professional sports record in the speed. As an electronic sports enthusiasts, but also from the professional e-sports to get more benefits, either from the game can be ornamental or from the players on the professional quality and personal charisma, the changes have to be professional to bring more fans sensory experience. Real professional clubs In order to upcoming professional clubs to have a more in-depth concept, the reporter interviewed CEG Organizing Committee of the Secretary-General Mr. Wang Manjiang. Reporter: with your prediction that this year the club will participate in CEG league how many? What about in the time to complete all of the restructuring of the club? Man Jiang Wang: We are currently apply to the establishment of the club’s business is very large, including Jiangsu, Guangdong, Shaanxi, Liaoning Province, the club has taken the lead four and we signed an agreement to establish the club, became the first real job Club. From our current progress of the work, the entire club building work will be concluded within 3 months, there will be 8-10 at home professional clubs to participate in this year’s national league, which also marks the only country in the use of E-sports Games more than a year’s time on the full completion of the career transition. Reporter: As far as I know, e-sports in the country to carry out the foundation already has a certain crowd, but suddenly there are so many clubs for the establishment of the unit, you can give us some idea of their right ? Man Jiang Wang: As you said earlier, the E-sports in the country has a wide range of fans and participants. The population in age, hobbies, share many common regional, should say to be an easy to find and define, with a clear channel of communication collective. Many companies that have seen this feature they hoped that through participation in the National Electronic Sports League Games that the country’s only event in the system to expand their own influence in young people, and with them build closer, more emotional color contact and communication. As the country’s largest and highest level, the most authoritative and professional competition, CEG in carrying raise the level of China E-sports, popular electronic games, while the task of knowledge, but also make more efforts to establish itself and sports, entertainment and high- science and technology in one, coordinated release of youthful passion with the majority of young, energetic young man stage show, which is also the same time as the majority of young people target market to provide a more focused business marketing arena.
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